Tuesday 16 June 2015

A game with extremely dangerous orcs – part 2

(Originally posted on Thursday, 14 January 2021)

The present post is just a continuation of this post:
A game with extremely dangerous orcs

Please read it first. I described there what skills I develop and what gimmicks I use. Generally I try to beat the game avoiding as many gimmicks as possible. It makes the game much more difficult, which actually confirms my belief that a warrior with hardly any magic spells should NEVER be better than a half-warrior-half-mage.

In the post above I showed gameplay movies from Chapter 5 – by far my favourite game chapter ever! In ANY game! Now it's time for the next two chapters. Chapter 6 is not so fun, but Chapter 7 is almost as good as Chapter 5!


Chapter 6

This chapter is extremely creepy, but it actually speaks very well of the game designers – they did their job as well as they could! Fortunately the chapter is quite short.

Zombies are very slow, but extremely strong, so it's better to deal with them from afar. It's pointless to try to “clear an area” because zombies respawn (new ones crawl out of the ground), so you have to kill only those that can't be bypassed. There are some traps, so it's better to use Telekinesis to get some of the needed gems.

This is a perfect place to develop Archery 1 (it allows you to use the Longbow) and Archery 2 (your arms are steady while using a bow). Archery 3 (quicker shooting) is not really needed.


There are ghouls too, so this chapter is NOT easy. Keep strafing.


Some zombies can be ignored completely.


This place is annoying because you have to go downstairs (after grabbing another gem), but any zombie you kill will respawn downstairs and will get in your way! You have to lure as many zombies as possible away from the stairway. I was actually too impatient.


Poison won't kill you, but will bring your health down almost completely, so any hit is lethal then.


Another annoying place, but if you are quick enough then you can open the gate before zombies get close to you.


Killing the lich with hardly any gimmicks, especially without the Adrenaline effect is extremely difficult, unless you stun him with a charge attack, topple him and impale him.


A short pause before an extremely difficult combat – save the game just before getting to the top of the stairway!


Fighting against 3 ghouls at the same time is just too much! I used another “hidden” gimmick – if you strike an enemy when he is close to an edge of a high place then the enemy seems to be scripted to fall down.


A side gameplay movie – this is where you can get the Bow of Fiery Rage. It's yet another gimmick, so I don't use it myself.


I love this place just because of the climbing.


A big fight against spiders.


The cut-scene at the end is a huge plot twist, so I skipped it. Personally I don't like it, but it's kind of gritty. Fortunately the rest of the game can be played exactly the same way as before the cut-scene.


Chapter 7

This chapter is similar to Chapter 5, because the enemies are similar, but the level design is enjoyably different and the exploring is even more fun. In fact the most stunning place in the whole game is in this chapter!

Cool exploring right at the start of the chapter.


You don't have your equipment, but you can get it back without fighting anyone!


This is how to get to a secret place, but you can also ignore it completely and jump to the next video.


The chest can be opened only with the skill Burglar, which would be a total waste of skill points. Near the chest is another place where you can make the Earthfire Sword, but this sword is also a gimmick, so I simply discarded the Flamegold bar there.


Last orcs for some time.


Another cyclops to kill, but this time in a fantastic scenery!


Another cool exploring part!


This is a perfect place to develop the skill Magic Affinity 2 which increases mana from 40 to 70, so no mana from a potion will be wasted.


A few spiders more and cool exploring again.


The most stunning place in the whole game! I love this place!


Another funny goblin conversation. The battle is annoying because goblins seems to re-spawn infinitely (they keep jumping down from a higher place). This is also where you can find the Earthfire Shield, but I myself discarded because it's just another gimmick.


I went back to show you where to find another magic shield – the Lightning Shield. It's yet another gimmick, so I discarded it too. The goblins stopped respawning after I climbed up.


Yet another cool exploring part! Please notice that at the end of the video you can stand at the edge without “activating” the Giant Worm.


After the first jump the giant worm appears. You can get to the next pillar without jumping (just sprint ahead) and then you actually have to WAIT. Rinse and repeat with the following pillars. Save the game BEFORE breaking the wooden boards at the end of the video.


Save again here!


You should NOT sprint all the way! After the worm attacks the “starting” place (you have to sprint away from there) you should alternate sprint and normal running. It saves stamina, but it also seems to “confuse” the worm what place it should attack. Sprint and jump above the small boxes and then above the big box. After than WAIT for the worm to attack the “escape” place.


The flying monsters again. Then the spiders again. Then SAVE!


Extremely annoying fight! If you jump or accidentally fall into the water then you will die because the water level rises too quickly.


This is a cool place that I probably like even more because it comes after the annoying fight.


Just a short walk to the next loading point.


A different view at the most stunning place in the whole game. You can also find the Bow of Winter's Breath here, but it's a gimmick, so I discarded it.


You can find here the best armor in the whole game! Please notice that I had exactly 17 skill points needed to develop the skills Endurance 2 and Enduracne 3 to be able to use this armor!


I let the first orc to strike me to show you how good the new armor is. Stay close to the edge to get some easy kills.


Two traps a la Indiana Jones!


Cool exploring at the end of the chapter.


I skipped the last jump down plus several seconds to avoid a spoiler (see my comments at the end of chapter 6).


What a great chapter with cool exploring parts! Overall it's almost as good as Chapter 5!

I will describe the following chapters too, but in other posts.

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