Tuesday 16 June 2015

A game with extremely dangerous orcs – part 3

(Originally posted on Tuesday, 19 January 2021)

The present post is just a continuation of these posts:
A game with extremely dangerous orcs
A game with extremely dangerous orcs – part 2

Please read them first. In the first one I described what skills I develop and what gimmicks I use. Generally I try to beat the game avoiding as many gimmicks as possible. It makes the game much more difficult, which actually confirms my belief that a warrior with hardly any magic spells should NEVER be better than a half-warrior-half-mage.

In the first post above I showed gameplay movies from Chapter 5 – by far my favourite game chapter ever! In ANY game! In the second post above I showed gameplay movies from Chapters 6 and 7. Chapter 6 is not so fun, but Chapter 7 is almost as good as Chapter 5!

Now it's time for Chapter 8 that is MUCH HARDER than any of the previous chapters!

ATTENTION! There is a strange bug that “disables” your charge attack permanently! I think it happens during some fights against vampire knights, but I have no idea exactly when. After this bug occurs any later game save will be “corrupted”, which means that you have to reload an earlier save to be able to use the charge attack again! What a weird bug! If you missed it and don't want to reload a much earlier save then you can use the jump attack as an alternative (it can knock down an enemy), but you need the skill Melee Combat 3 (instead of Melee Combat 1) to do it.

To disarm an enemy during a sword-lock quickly click mouse buttons: left-right-left-right-left-right-… (the skill Melee 2 is needed), but it seems NOT to work against vampire knights. It doesn't really matter because sword locks are very rare against them anyway.


Chapter 8

This chapter is extremely creepy, but it actually speaks very well of the game designers – they did their job as well as they could! A very good anti-necromancy level!

Necrolords (stronger necromancers) and vampire knights are extremely durable, which means you need lots of time to kill them without the Adrenaline effect. Necrolords are rather slow, so you can deal with them with relative safety, but the sprinting speed of vampire knights is simply terrifying.

The start of the chapter is very easy – there are black guards (clearly weaker than orcs) and standard necromancers (clearly weaker than necrolords).


One more black guard and then the horror begins. Fighting the very first vampire knight was terrifying and you can clearly see that my fear made me automatically a worse fighter. Fortunately he was accidentally hit by a necrolord, so my job was easier. The necrolord was very hard on his own and I almost died too.


Fighting a vampire knight on a stairway is not a good idea – he can hit you below your guard.


Standard necromancers are easier to beat.


On the top level there are two black guards and a standard necromancer, but you have to kill them as quickly as possible while going RIGHT, so a vampire knight one level below will not notice that something is happening above him.


One of the hardest fights in the whole game, unless you manage to knock all the vampire knights over the edge (this is a kind of hidden gimmick).


All the vampire knights have already sprinted up, so the remaining levels are empty now.


I have probably omitted one gameplay movie before the next one – there should be two black guards practising on the training ground.

It's definitely easier to fight against a vampire knight when there is more room around you.


One necrolord to kill.


This is where I started to use the Ring of Fire Protection. Why? Because there are several necrolords to beat, so it gets extremely difficult with hardly any gimmicks.


Extremely creepy place. A very good example that necromancy is definitely not a good thing.


Yet another necrolord.


Just a very short walk to the next loading point.


The blond girl is alive!


Two standard necromancers.


Another vampire knight.


Yet another vampire knight.


A big battle against numerous enemies, but fortunately most of them are standard ones.


A place where you have to make a decision. Actually you can reverse the order and still save the blond girl later.


Spiders again!


Killing the giant spider without the Adrenaline effect is extremely time-consuming! Please notice that poison won't kill you (it only brings your health to 5) and that you can ignite your arrow from a fire.


I used all of my arrows! I don't use the endless quiver because it's yet another gimmick.


A little exploring without any fighting.


A short walk to the next loading point.


This place can turn into a death trap. Your best chances are to kill the 2 standard necromancers in the first room to the left as quickly as you can and hope that the vampire knight down the corridor won't notice anything.


You have to keep the blond girl alive if you want to have a good ending. The best way is to hide her from the enemies! I remember that during some other play-through I cleared this area alone and only then went back to kill the giant spider and free the blond girl.


This is one of the hardest fights in the whole game – 3 vampire knights and 3 necrolords!


The end of the horror.


High praise for the game designers – I was literally happy that I could finally return to the normal world! A very good anti-necromancy level!


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